No man’s Land is a collective research project in which playing and the river are intertwined elements used to reveal illicit activities and customs, that restores an ownerless space, forgotten and free from social norms and rules. The game practice in its broader sense reveals itself as an observation of the context and its inhabitants.
It explores game and ritual as temporary forms of relations with the river, by means of being technologies able to create an independent order for its participants, temporarily reinhabiting a forgotten site.
No man’s Land is a project that can rebuild and rememorize things, not just name them. No Man’s Land is the action itself.